With Night of Doom being my best selling game I had considered making a sequel however I still faced the problems of having no artistic talent.
However when I was contacted by a modeller who I worked on my Final year project with asking if I'd like to team up with him and make something I realised I could vastly improve Night of Doom.
Ole Grønbæk is an impressive artist both in his art style and the speed at which he works. There was times during the project where he could create assets faster than I could implement them.
You can download a pc version of the game here:
It requires the Xna redistube 3.1 available from Microsoft at: